Version: 2022.3
言語: 日本語

SynchronisationStage

enumeration

マニュアルに切り替える

説明

The stages of the draw call processing on the GPU.

Use SynchronisationStage to wait for a draw call stage to complete, for example when you create a GraphicsFence.

変数

VertexProcessingThe stage where the GPU processes vertices.
PixelProcessingThe stage where the GPU creates and shades fragments.