クラスまたは構造体がシリアル化できることを示します。
[Serializable]属性を適用してシリアル化を有効にします。シリアル化に関する詳細については、Script Serializationを参照してください。
この属性は、MonoBehaviour、ScriptableObject、ScriptedImporterなどのシリアル化されたUnityクラスから派生したクラスには必要ありません。
SA:NonSerialized、SerializeReference、SerializeField、JsonUtility.FromJson
次の例では、カスタムのPlayerStats構造体を作成し、それに[Serializable]属性を付けてシリアル化可能にします。次に、PlayerStats型のプライベートフィールドを作成し、[SerializeField]属性を適用して、インスペクタに表示されるようにします。
using System; using UnityEngine;
public class Player : MonoBehaviour { //Declare a custom struct. The [Serializable] attribute ensures //that its content is included when the 'stats' field is serialized. [Serializable] public struct PlayerStats { public int movementSpeed; public int hitPoints; public bool hasHealthPotion; }
//Use [SerializeField] attribute to ensure that the private field is serialized [SerializeField] private PlayerStats stats; }
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