Version: 2022.3
言語: 日本語
public bool HasMesh (int nameID);
public bool HasMesh (string name);

パラメーター

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name プロパティーの名前

説明

Checks if the Visual Effect can override a Mesh with the name you pass in.


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