Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect.
//Create a folder and name it “Editor” if this doesn’t already exist //Put this script in the folder
//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it. //Hover over the colored box to cause an Orbit mouse cursor to appear.
using UnityEngine; using UnityEditor;
public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); }
void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Orbit); } }
Arrow | Normal pointer arrow. |
Text | Text cursor. |
ResizeVertical | Vertical resize arrows. |
ResizeHorizontal | Horizontal resize arrows. |
Link | Arrow with a Link badge (for assigning pointers). |
SlideArrow | Arrow with small arrows for indicating sliding at number fields. |
ResizeUpRight | Resize up-right for window edges. |
ResizeUpLeft | Resize up-Left for window edges. |
MoveArrow | Arrow with the move symbol next to it for the sceneview. |
RotateArrow | Arrow with the rotate symbol next to it for the sceneview. |
ScaleArrow | Arrow with the scale symbol next to it for the sceneview. |
ArrowPlus | Arrow with the plus symbol next to it. |
ArrowMinus | Arrow with the minus symbol next to it. |
Pan | Cursor with a dragging hand for pan. |
Orbit | Cursor with an eye for orbit. |
Zoom | Cursor with a magnifying glass for zoom. |
FPS | Cursor with an eye and stylized arrow keys for FPS navigation. |
CustomCursor | The current user defined cursor. |
SplitResizeUpDown | Up-Down resize arrows for window splitters. |
SplitResizeLeftRight | Left-Right resize arrows for window splitters. |
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