Version: 2020.2
언어: 한국어

DistanceMetric

enumeration

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설명

Type of sorting to use while rendering.

By default, perspective cameras sort objects based on distance from camera position to the object center; and orthographic cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective camera, you might want to use DistanceMetric.Orthographic sort mode so that objects are sorted based on distance along the camera's view direction.

변수

PerspectivePerspective sorting mode.
OrthographicOrthographic sorting mode.
CustomAxisSort objects based on distance along a custom axis.