Version: 2020.2
언어: 한국어

SceneVisibilityManager

class in UnityEditor

/

다음으로부터 상속:ScriptableSingleton_1

매뉴얼로 전환

설명

Manages Scene Visibility in the editor.

Public 함수

AreAllDescendantsHiddenChecks whether all the descendants of a GameObject are hidden.
AreAllDescendantsVisibleChecks whether all the descendants are visible.
AreAnyDescendantsHiddenChecks whether any descendants are hidden.
DisableAllPickingDisables picking on all GameObjects.
DisablePickingDisables picking on a GameObject, or an Array of GameObjects, and their descendants.
EnableAllPickingEnables picking on all GameObjects.
EnablePickingEnables picking on a GameObject, or an array of GameObjects, and its descendants.
ExitIsolationExits Isolation Mode.
HideHides a GameObject, or an Array of GameObjects, and their descendants.
HideAllHides all GameObjects.
IsCurrentStageIsolatedChecks whether the current stage is in Isolation mode.
IsHiddenChecks the hidden state of a GameObject and, optionally, its descendants.
IsolateIsolates a GameObject and its descendants.
IsPickingDisabledChecks the picking state of a GameObject and, optionally, its descendants.
IsPickingDisabledOnAllDescendantsChecks whether all the descendants of a GameObject have picking disabled.
IsPickingDisabledOnAnyDescendantChecks whether any descendants have picking disabled.
IsPickingEnabledOnAllDescendantsChecks whether all the descendants are pickable.
ShowShows a GameObject, or an array of GameObjects, and its descendants.
ShowAllShows all GameObjects.
TogglePickingToggles the picking ability of a GameObject.
ToggleVisibilityToggles the visible state of a GameObject.

Events

pickingChangedThe event raised whenever the picking state of a GameObject changes.
visibilityChangedThe event raised whenever the visibility of a GameObject changes.

상속된 멤버

정적 변수

instanceGets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the FilePathAttribute, then Unity loads the data on the first access as well.

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

보호되는 함수

SaveSaves the current state of the ScriptableSingleton.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.
GetFilePathGet the file path where this ScriptableSingleton is saved to.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetReset to default values.