Version: 2023.1
언어: 한국어

CustomEditor

class in UnityEditor

매뉴얼로 전환

설명

Tells an Editor class which run-time type it's an editor for.

When you make a custom editor for a component, put this attribute on the editor class.

To set which Editor classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.

See Also: Editor class, SupportedOnRenderPipelineAttribute.

변수

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

생성자

CustomEditorDefines which object type the custom editor class can edit.