Tells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which Editor
classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.
See Also: Editor class, SupportedOnRenderPipelineAttribute.
isFallback | 如果为 true,则仅在所有非回退编辑器均不匹配时匹配此编辑器。默认为 false。 |
CustomEditor | 定义自定义编辑器类可以编辑的对象类型。 |