通过光照探针代理体组件可以对大型非静态 GameObject 使用较高分辨率光照。
默认情况下,探针光照渲染器通过从场景内周围光照探针插入的单个光照探针接收光照。因此,GameObject 具有恒定的环境光照(与其表面位置无关)。光源使用球谐函数,因此具有旋转渐变,但没有空间渐变。在更大的 GameObject 或粒子系统上,这一点更明显。GameObject 上的光照与锚点处的光照相匹配,如果 GameObject 跨越光照渐变,GameObject 的某些部分可能看起来不正确。
此组件在包围体内生成插值光照探针的 3D 网格。用户可以指定此网格的分辨率。插值光照探针的球谐函数系数会更新到 3D 纹理中;在渲染时将对这些纹理进行采样以便计算对漫射环境光照的影响。这会向探针光照 GameObject 添加空间渐变。
另请参阅:Light Probes。
isFeatureSupported | 检查是否支持光照探针代理体。 |
boundingBoxMode | 用于生成插值光照探针 3D 网格的包围盒模式。 |
boundsGlobal | 在其中生成插值光照探针 3D 网格的世界空间包围盒。 |
dataFormat | The texture data format used by the Light Probe Proxy Volume 3D texture. |
gridResolutionX | The 3D grid resolution on the x-axis. |
gridResolutionY | Y 轴上的 3D 网格分辨率。 |
gridResolutionZ | Z 轴上的 3D 网格分辨率。 |
originCustom | 在其中生成插值光照探针 3D 网格的包围盒的本地空间原点。 |
probeDensity | 插值光照探针密度。 |
probePositionMode | 用于生成插值光照探针位置的模式。 |
qualityMode | 确定将评估多少个球谐波段来计算环境颜色。 |
refreshMode | 设置光照探针代理体的刷新方式。 |
resolutionMode | 用于生成插值光照探针网格的分辨率模式。 |
sizeCustom | 在其中生成插值光照探针 3D 网格的包围盒的大小。 |
Update | 触发光照探针代理体的更新。 |
enabled | 启用的 Behaviour 可更新,禁用的 Behaviour 不可更新。 |
isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
gameObject | 此组件附加到的游戏对象。始终将组件附加到游戏对象。 |
tag | 此游戏对象的标签。 |
transform | 附加到此 GameObject 的 Transform。 |
hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
name | 对象的名称。 |
BroadcastMessage | 调用此游戏对象或其任何子项中的每个 MonoBehaviour 上名为 methodName 的方法。 |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. |
GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. |
GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. |
GetComponents | Gets references to all components of type T on the same GameObject as the component specified. |
GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. |
GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. |
SendMessage | 调用此游戏对象中的每个 MonoBehaviour 上名为 methodName 的方法。 |
SendMessageUpwards | 调用此游戏对象中的每个 MonoBehaviour 上或此行为的每个父级上名为 methodName 的方法。 |
TryGetComponent | 获取指定类型的组件(如果存在)。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.