反射探针用法。
Off | 禁用反射探针,将天空盒用于反射。 |
BlendProbes | 启用反射探针。混合仅发生在探针之间,在室内环境中非常有用。如果附近没有反射探针,则渲染器将使用默认反射,但默认反射和探针之间不会发生混合。 |
BlendProbesAndSkybox | 启用反射探针。混合发生在探针之间或探针与默认反射之间,对于室外环境非常有用。 |
Simple | 启用反射探针,但当存在两个重叠的探针体积时,探针之间不会发生混合。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.