性能分析器标记用途标志。
Use to specify marker usage or availability information.
using System.Collections.Generic; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe;
public class Example { public static unsafe void WriteAllNonDevelopmentStatsToFile(string filePath) { using (var writer = new System.IO.StreamWriter(filePath)) { var availableStatHandles = new List<ProfilerRecorderHandle>(); ProfilerRecorderHandle.GetAvailable(availableStatHandles); foreach (var h in availableStatHandles) { var statDesc = ProfilerRecorderHandle.GetDescription(h); if (!statDesc.Flags.HasFlag(MarkerFlags.AvailabilityNonDevelopment)) continue;
var name = System.Text.Encoding.UTF8.GetString(statDesc.NameUtf8, statDesc.NameUtf8Len); writer.WriteLine($"{name};{statDesc.Flags}"); } } } }
Default | 使用原生代码创建的标记的默认值。 |
Script | 标记是通过脚本代码创建的。 |
ScriptInvoke | 指定标记是通过从原生代码调用脚本方法生成的。 |
ScriptDeepProfiler | 指定标记是通过深度性能分析生成的。 |
AvailabilityEditor | 指定标记仅存在于编辑器中。 |
AvailabilityNonDevelopment | Specifies that marker is present in non-development Players. |
Warning | 指定标记突出显示性能欠佳的行为。 |
Counter | Marker represents a counter. |
SampleGPU | Specifies that marker is capable of capturing GPU timings. |
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