适用于摄像机的实用功能。
GameViewAspectRatio | Game 视图的宽高比。 |
DrawFrustumGizmo | 绘制摄像机的视锥体辅助图标。 |
GetFrustumAspectRatio | 计算摄像机的视椎体宽高比。 |
GetFrustumPlaneAt | 计算在特定距离处面向观察者的视椎体平面的点。点阵将按以下顺序填充计算点:左下、左上、右上和右下。 |
HandleFrustum | 绘制摄像机的视锥体控制柄。 |
IsViewportRectValidToRender | 检查视口是否有效。 |
PerspectiveClipToWorld | 计算裁剪空间中某个点的世界空间位置。z 分量将用于获取与观察者距离 z 处的点。 |
TryGetFrustum | 计算视椎体角。按以下顺序计算角度:左下、左上、右上、右下。 |
TryGetSensorGateFrustum | 根据传感器的物理特性计算视锥体角,而不考虑门适应设置。 要通过门适应调整获得实际视锥体,请使用 CameraEditorUtils.TryGetFrustum。 对于非物理摄像机,此方法相当于 CameraEditorUtils.TryGetFrustum。按以下顺序计算角度:左下、左上、右上、右下。 |
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