Version: 2023.1

RayTracingInstanceCullingShaderTagConfig

struct in UnityEngine.Rendering

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描述

A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.

变量

tagIdA shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline").
tagValueIdA shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").