name | Name of clip. |
lengthSamples | Number of sample frames. |
channels | Number of channels per frame. |
frequency | Sample frequency of clip. |
_3D | Audio clip is played back in 3D. |
stream | True if clip is streamed, that is if the pcmreadercallback generates data on the fly. |
pcmreadercallback | This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously. |
pcmsetpositioncallback | This callback is invoked whenever the clip loops or changes playback position. |
AudioClip A reference to the created AudioClip.
Creates a user AudioClip with a name and with the given length in samples, channels and frequency.
Set your own audio data with SetData. Use the PCMReaderCallback and PCMSetPositionCallback delegates to get a callback whenever the clip reads data and changes the position. If stream is true, Unity will on demand read in small chunks of data. If it's false, all the samples will be read during the creation.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int position = 0; public int samplerate = 44100; public float frequency = 440;
void Start() { AudioClip myClip = AudioClip.Create("MySinusoid", samplerate * 2, 1, samplerate, true, OnAudioRead, OnAudioSetPosition); AudioSource aud = GetComponent<AudioSource>(); aud.clip = myClip; aud.Play(); }
void OnAudioRead(float[] data) { int count = 0; while (count < data.Length) { data[count] = Mathf.Sin(2 * Mathf.PI * frequency * position / samplerate); position++; count++; } }
void OnAudioSetPosition(int newPosition) { position = newPosition; } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.