Specify a tooltip for a field in the Inspector window.
Tooltip hovering over the class it was added to.
In the following script a Tooltip
is added. This provides information to the user about
the range of values for the health
variable. The suggested range is provided in the
TooltipAttribute
string.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { [Tooltip("Health value between 0 and 100.")] public int health = 0; }
tooltip | Текст всплывающей подсказки |
TooltipAttribute | Specify a tooltip for a field. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |