The shader used by the material.
См. также: свойство passCount, класс GL, ShaderLab documentation.
using UnityEngine;
public class Example : MonoBehaviour { // Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed
Shader shader1; Shader shader2; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }
void Update() { if (Input.GetButtonDown("Jump")) { if (rend.material.shader == shader1) { rend.material.shader = shader2; } else { rend.material.shader = shader1; } } } }