The events that cause new particles to be spawned.
Birth | Spawns new particles when particles from the parent system are born. |
Collision | Spawns new particles when particles from the parent system collide with something. |
Death | Spawns new particles when particles from the parent system die. |
Trigger | Spawns new particles when particles from the parent system pass conditions in the Trigger Module. |
Manual | Spawns new particles when triggered from script using ParticleSystem.TriggerSubEmitter. |