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CloseCan this shader run on the end-users graphics card? (Read Only)
Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.
function Start() { // Disable renderer if material's shader is not supported var rend = GetComponent.<Renderer>();
if (!rend.material.shader.isSupported) rend.enabled = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); if (!rend.material.shader.isSupported) rend.enabled = false; } }
See Also: Material class, ShaderLab documentation.
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