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Closeobj | The object to be pinged. |
Ping an object in the Scene like clicking it in an inspector.
PingObject will cause the Hierarchy to highlight the pinged object. The pinged object does not have to selected. For example GameObject.Find can be used to locate an object to ping.
// Pings the currently selected Object
@MenuItem("Examples/Ping Selected") static function Ping() { if(!Selection.activeObject) { Debug.LogError("Select an object to ping"); return; } EditorGUIUtility.PingObject(Selection.activeObject); }
// Pings the currently selected Object using UnityEditor; using UnityEngine;
public class PingObjectExample { [MenuItem("Examples/Ping Selected")] static void Ping() { if (!Selection.activeObject) { Debug.Log("Select an object to ping"); return; }
EditorGUIUtility.PingObject(Selection.activeObject); } }