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Closetag | The tag to compare. |
Is this game object tagged with tag
?
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged player. function OnTriggerEnter (other : Collider) { if (other.gameObject.CompareTag ("Player")) { Destroy (other.gameObject); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) Destroy(other.gameObject); } }