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CloseCalled on the client when the connection was lost or you disconnected from the server.
function OnDisconnectedFromServer (info : NetworkDisconnection) { Debug.Log("Disconnected from server: " + info); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDisconnectedFromServer(NetworkDisconnection info) { Debug.Log("Disconnected from server: " + info); } }