The Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform.
Property: | Function: |
---|---|
Position | Position of the Transform in X, Y, and Z coordinates. |
Rotation | Rotation of the Transform around the X, Y, and Z axes, measured in degrees. |
Scale | Scale of the Transform along X, Y, and Z axes. Value “1” is the original size (size at which the object was imported). |
The position, rotation and scale values of a Transform are measured relative to the Transform’s parent. If the Transform has no parent, the properties are measured in world space.