struct in UnityEngine.Experimental.Rendering
Describes how to sort objects during rendering.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
cameraPosition | Camera position, used to determine distances to objects. |
flags | What kind of sorting to do while rendering. |
sortOrthographic | Should orthographic sorting be used? |
worldToCameraMatrix | Camera view matrix, used to determine distances to objects. |