一方方向の動作が同じ動きになることによりすべての接触点の制御を保証します
oneWay を使用する場合、 PlatformEffector2D に衝突する個々のコライダーは衝突の法線と surfaceArc を比べて無効にする必要があるかをを理解するために確認されます。このように個々のコライダーで動作すると、複数のコライダーからなるオブジェクトでは問題の原因になる可能性があります。
あるオブジェクトが複数のコライダーからなり、そのうちの1つの衝突が一方通行挙動のために無効になっている場合、同じ PlatformEffector2D に衝突するオブジェクト上のすべてのコライダーに同じことを行うのが好ましいかもしれません。これを実行する場合、同じように振る舞う必要のあるコライダーすべての useOneWayGrouping を true に設定してください。そうすると一方通行であることをお互いに考慮するようになります。
useOneWayGrouping が無効の場合、複数のコライダーからなるオブジェクトは、片道の床を通り抜けることでコライダーの1つの衝突が無効になる状況を終わらせることができますが、他のものは通り抜けることができません。
See Also: useOneWay.
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