StaticBatchingUtility can prepare your objects to take advantage of Unity's static batching.
This step is useful as a performance optimization allowing engine to reduce number of draw-calls dramatically,
but keep amount of rendered geometry intact.
By calling one of the Combine methods you will create an internal mesh which will contain combined geometry,
however each original GameObject will be present in the Scene and will be culled individually.
The fact that GameObjects can be culled individually allows run-time to render the same amount of geometry
as it would without batching, unlike combining geometry in the modeling tool. Combining geometry in the modeling tool
prevents efficient culling and results in much higher amount of geometry being rendered.
Note that you do not need to call Combine methods on objects which were already marked as "Static" in the Editor. They will
be prepared for static batching automatically during the Build Player step.
IMPORTANT: only objects with the same material can be batched, thus it is useful to share as many textures/material as you can.
Combine | Combines all children GameObjects of the staticBatchRoot for static batching. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.