Version: 2021.3
언어: 한국어

Tools

class in UnityEditor

/

다음으로부터 상속:ScriptableObject

매뉴얼로 전환

설명

Class used to manipulate the tools used in Unity's Scene View.

정적 변수

currentThe tool that is currently selected for the Scene View.
handlePositionThe position of the tool handle in world space.
handleRectThe rectangle used for the rect tool.
handleRectRotationThe rotation of the rect tool handle in world space.
handleRotationThe rotation of the tool handle in world space.
hiddenHides the Tools(Move, Rotate, Resize) on the Scene view.
pivotModeAre we in Center or Pivot mode.
pivotRotationWhat's the rotation of the tool handle.
rectBlueprintModeIs the rect handle in blueprint mode?
viewToolThe option that is currently active for the View tool in the Scene view.
viewToolActiveReturns true if the active tool is a view or navigation tool.
visibleLayersWhich layers are visible in the Scene view.

Events

pivotModeChangedCallback triggered when the pivot mode changes.
pivotRotationChangedCallback triggered when the pivot rotation changes.
viewToolChangedCallback triggered when the view tool changes.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.