As with any kind of development, it is good practice to add tests to your package. There are three things you must do in order to set up tests on your package:
You can add your test files to the Tests folder of your package in the Editor and Runtime subfolders. For example, a simple package with tests might look something like this:
MyPackage
├── package.json
├── Editor
│ ├── MyPackage.Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── MyPackage.Runtime.asmdef
│ └── RuntimeExample.cs
└── Tests
├── Editor
│ ├── MyPackage.EditorTests.asmdef
│ └── EditorExampleTest.cs
└── Runtime
├── MyPackage.RuntimeTests.asmdef
└── RuntimeExampleTest.cs
Each of those subfolders must contain an .asmdef
file, which provides references to the Editor and Runtime assemblies. The assembly definition files also provide a reference to the test assembly files. For more information, see Assembly definition files for tests.
You can edit assembly definition files directly. You need to make sure to add the following references:
Attribute | Type | Description |
---|---|---|
name | Строка (String) | The name of the assembly without the file extension. |
references | Array of Strings | References to the Editor and Runtime assemblies. Assembly definition files require different references depending on whether it is for Editor or Runtime tests: - For Editor tests, add a reference to the package’s Editor and Runtime assemblies. - For Runtime tests, add a reference to the package’s Runtime assembly only. |
optionalUnityReferences | Array of Strings | This list of Unity references must include “TestAssemblies” in order to mark the assembly as a test assembly. This adds references to the unit.framework.dll and UnityEngine.TestRunner.dll libraries to the Assembly Definition. |
includePlatforms | Array of Strings | For the Editor test, this list of platforms must include the “Editor” platform. |
TIP: You can also edit the assembly definition files in the Inspector. See Assembly Definitions for more information.
The editor test .asmdef
file should look like this:
{
"name": "MyPackage.Editor.Tests",
"references": [
"MyPackage.Editor",
"MyPackage"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}
The runtime test .asmdef
file should look like this:
{
"name": "MyPackage.Tests",
"references": [
"MyPackage"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [],
"excludePlatforms": []
}
For embedded packages, you don’t need to explicitly enable tests because embedded packages are in development.
However, for other types of dependencies, you need to add the testables attribute to the Project manifest and add the names of packages that have tests you want to run. That includes direct and indirect dependencies of the Project. For example:
{
"dependencies": {
"com.unity.some-package": "1.0.0",
"com.unity.other-package": "2.0.0",
"com.unity.yet-another-package": "3.0.0",
},
"testables": ["com.unity.some-package", "com.unity.other-package"]
}
This example adds tests for the com.unity.some-package and com.unity.other-package packages in the Unity Test Runner.
NOTE: You may need to re-import the package, because the test runner doesn’t always immediately pick up changes to the testables attribute.