Asserts that the values are not equal.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }
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