Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closename | The name of the property. |
Gets the placement offset of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.