A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.
See Also:Canvas.
absoluteDepth | Depth of the renderer relative to the root canvas. |
cull | Indicates whether geometry emitted by this renderer is ignored. |
hasMoved | True if any change has occured that would invalidate the positions of generated geometry. |
hasPopInstruction | Enable 'render stack' pop draw call. |
hasRectClipping | True if rect clipping has been enabled on this renderer. See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping. |
materialCount | The number of materials usable by this renderer. |
popMaterialCount | The number of materials usable by this renderer. Used internally for masking. |
relativeDepth | Depth of the renderer realative to the parent canvas. |
Clear | Remove all cached vertices. |
DisableRectClipping | Disables rectangle clipping for this CanvasRenderer. |
EnableRectClipping | Enables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered). |
GetAlpha | Get the current alpha of the renderer. |
GetColor | Get the current color of the renderer. |
GetMaterial | Gets the current Material assigned to the CanvasRenderer. |
GetPopMaterial | Gets the current Material assigned to the CanvasRenderer. Used internally for masking. |
SetAlpha | Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha. |
SetAlphaTexture | The Alpha Texture that will be passed to the Shader under the _AlphaTex property. |
SetColor | Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color. |
SetMaterial | Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'. See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture. |
SetMesh | Sets the Mesh used by this renderer. |
SetPopMaterial | Set the material for the canvas renderer. Used internally for masking. |
SetTexture | Sets the texture used by this renderer's material. |
AddUIVertexStream | Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents). |
CreateUIVertexStream | Convert a set of vertex components into a stream of UIVertex. |
SplitUIVertexStreams | Given a list of UIVertex, split the stream into it's component types. |
onRequestRebuild | (Editor Only) Event that gets fired whenever the data in the CanvasRenderer gets invalidated and needs to be rebuilt. |
gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |