Version: 2017.3

PlayerPrefs

class in UnityEngine

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Descripción

Almacena y accede a las preferencias de los jugadores entre las sesiones de juego.

Editor/Standalone

On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.

On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

En Linux, PlayerPrefs se puede encontrar en ~/.config/unity3d/[CompanyName]/[ProductName] nuevamente utilizando los nombres de la empresa y producto especificados en los Project Settings.

On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat

En Windows Phone 8, Player Prefs se puede encontrar en la carpeta local de la aplicación, Mirar también: Windows.Directory.localFolder

On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.

En WebGL, los PlayerPrefs se almacena utilizando el IndexedDB API del navegador.

On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

Funciones Estáticas

DeleteAllRemoves all keys and values from the preferences. Use with caution.
DeleteKeyRemoves key and its corresponding value from the preferences.
GetFloatReturns the value corresponding to key in the preference file if it exists.
GetIntReturns the value corresponding to key in the preference file if it exists.
GetStringReturns the value corresponding to key in the preference file if it exists.
HasKeyReturns true if key exists in the preferences.
SaveEscribe todas las preferencias modificadas a disco.
SetFloatSets the value of the preference identified by key.
SetIntSets the value of the preference identified by key.
SetStringSets the value of the preference identified by key.