Almacena y accede a las preferencias de los jugadores entre las sesiones de juego.
Editor/Standalone
On macOS PlayerPrefs are stored in ~/Library/Preferences folder,
in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings.
The same .plist file is used for both Projects run in the Editor and
standalone players.
On Windows, PlayerPrefs are stored in the registry under
HKCU\Software\[company name]\[product name] key, where company and product names are
the names set up in Project Settings.
En Linux, PlayerPrefs se puede encontrar en ~/.config/unity3d/[CompanyName]/[ProductName] nuevamente utilizando los nombres de la empresa y producto especificados en los Project Settings.
On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat
En Windows Phone 8, Player Prefs se puede encontrar en la carpeta local de la aplicación, Mirar también: Windows.Directory.localFolder
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.
En WebGL, los PlayerPrefs se almacena utilizando el IndexedDB API del navegador.
On iOS, PlayerPrefs are stored in
/Library/Preferences/[bundle identifier].plist.
DeleteAll | Removes all keys and values from the preferences. Use with caution. |
DeleteKey | Removes key and its corresponding value from the preferences. |
GetFloat | Returns the value corresponding to key in the preference file if it exists. |
GetInt | Returns the value corresponding to key in the preference file if it exists. |
GetString | Returns the value corresponding to key in the preference file if it exists. |
HasKey | Returns true if key exists in the preferences. |
Save | Escribe todas las preferencias modificadas a disco. |
SetFloat | Sets the value of the preference identified by key. |
SetInt | Sets the value of the preference identified by key. |
SetString | Sets the value of the preference identified by key. |