area | The area you want to enable or disable. |
enabled | Enable or disable the collection of data for this area. |
Enable or disable a given ProfilerArea.
Disable an area to stop it emitting stats and samples. Disabling areas that you are not interested in is a way to reduce profiler overhead. If you turn an area back on after you profile a frame with a disabled ProfilerArea, this only turns on collection for subsequent frames.
To disable or enable an area, close or open the corresponding chart in the ProfilerWindow, or call this method.
Note: If the ProfilerWindow is open when starting to profile, it will override the enabled/disabled areas to reflect which charts are open at the time.
To query the current state of an area, use Profiler.GetAreaEnabled.
Setting ProfilerArea.CPU is essentially the same as setting Profiler.enabled, since some other areas depend on CPU sample collection and it is also handling the frame ticks.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.