Version: 2023.2
언어: 한국어

ScalableBufferManager

class in UnityEngine

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설명

Scales render textures to support dynamic resolution if the target platform/graphics API supports it.

The ScalableBufferManager handles the scaling of any render textures that you have marked as DynamicallyScalable, when ResizeBuffers is called. All render textures marked as DynamicallyScalable are scaled by a width and height scale factor. The scale is controlled through a scale factor and not with a specific width and height value because render textures are of different sizes but need to be scaled by a common factor. The scaled dimensions are calculated as follows:

width = ceil(renderTexture.width * ScalableBufferManager.widthScaleFactor) height = ceil(renderTexture.height * ScalableBufferManager.heightScaleFactor)

정적 변수

heightScaleFactorHeight scale factor to control dynamic resolution.
widthScaleFactorWidth scale factor to control dynamic resolution.

정적 함수

ResizeBuffersFunction to resize all buffers marked as DynamicallyScalable.