Version: 2023.2
言語: 日本語

ScalableBufferManager

class in UnityEngine

マニュアルに切り替える

説明

Scales render textures to support dynamic resolution if the target platform/graphics API supports it.

The ScalableBufferManager handles the scaling of any render textures that you have marked as DynamicallyScalable, when ResizeBuffers is called. All render textures marked as DynamicallyScalable are scaled by a width and height scale factor. The scale is controlled through a scale factor and not with a specific width and height value because render textures are of different sizes but need to be scaled by a common factor. The scaled dimensions are calculated as follows:

width = ceil(renderTexture.width * ScalableBufferManager.widthScaleFactor) height = ceil(renderTexture.height * ScalableBufferManager.heightScaleFactor)

Static 変数

heightScaleFactorHeight scale factor to control dynamic resolution.
widthScaleFactorWidth scale factor to control dynamic resolution.

Static 関数

ResizeBuffersFunction to resize all buffers marked as DynamicallyScalable.