Version: 2023.2
言語: 日本語

CombineInstance

struct in UnityEngine

マニュアルに切り替える

説明

Struct used to describe meshes to be combined using Mesh.CombineMeshes.

変数

lightmapScaleOffsetThe baked lightmap UV scale and offset applied to the Mesh.
mesh Mesh を結合します。
realtimeLightmapScaleOffsetThe real-time lightmap UV scale and offset applied to the Mesh.
subMeshIndexSub-Mesh index of the Mesh.
transformMatrix to transform the Mesh with before combining. Refer to Mesh.CombineMeshes for an example.