Version: 2023.2
言語: 日本語

RayTracingSubMeshFlagsConfig

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.

This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.

Additional resources: RayTracingAccelerationStructure.

変数

alphaTestedMaterialsThe corresponding RayTracingSubMeshFlags value for alpha tested Materials.
opaqueMaterialsThe corresponding RayTracingSubMeshFlags value for opaque Materials.
transparentMaterialsThe corresponding RayTracingSubMeshFlags value for transparent Materials.

Did you find this page useful? Please give it a rating: