Version: 2023.2
言語: 日本語

NativeArray<T0>

struct in Unity.Collections

マニュアルに切り替える

説明

A NativeArray exposes a buffer of native memory to managed code, making it possible to share data between managed and native without marshalling costs.

Behind the scenes, NativeArrays provide systems that allows them to be used safely with jobs, and automatic tracking of memory leaks.

変数

IsCreatedIndicates that the NativeArray has an allocated memory buffer.
LengthNumber of elements in the NativeArray.
this[int]Access NativeArray elements by index. Notice that structs are returned by value and not by reference.

コンストラクタ

NativeArray_1Creates a new NativeArray from an existing array of elements.

Public 関数

AsReadOnlyCast NativeArray to read-only array.
AsReadOnlySpanExposes NativeArray data as a System.ReadOnlySpan<T>.
AsSpanExposes NativeArray data as a System.Span<T>.
CopyFromCopy all the elements from another NativeArray or managed array of the same length.
CopyToCopy all elements to another NativeArray or managed array of the same length.
DisposeDisposes the NativeArray.
EqualsCompares to NativeArray.
GetEnumeratorGet enumerator.
GetHashCodeReturns a hash code for the current instance.
GetSubArrayReturn a view into the array starting at the specified index.
ReinterpretReinterpret the array as having a different data type (type punning).
ReinterpretLoadReinterpret and load data starting at underlying index as a different type.
ReinterpretStoreReinterpret and store data starting at underlying index as a different type.
ToArrayConvert NativeArray to array.

Static 関数

CopyCopies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index.