The Package Manager can load a package from anywhere on your computer even if you saved it outside your Unity project folder (for example, if you have a package called com.unity.my-local-package and you save it on the Desktop
but your Unity project is under the Documents
folder).
You can also use a folder inside your project folder, provided that it is not one of the reserved project sub-folders.
To load a package from your local disk:
Click the add button in the status bar.
The options for adding packages appear.
Select Add package from disk from the add menu to bring up a file browser.
Navigate to the folder root of your local package.
Double-click the package.json
file in the file browser.
The file browser closes, and the package now appears in the package list with the local tag.
You can place a local package anywhere inside your project except under these folders:
Project folder: | Reason: |
---|---|
Assets |
If you place a package inside this folder, the Asset Database imports any assets under this folder twice: once as assets and once as package contents. |
Library |
Do not modify the contents of this folder. |
ProjectSettings |
This folder is for settings assets only. |
Packages |
If you place a package under this folder, the Package Manager automatically interprets it as an Embedded package See in Glossary, regardless of the reference in the project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More infoSee in Glossary. |