label | 显示在字段上方的标签。 |
value | 要编辑的值。 |
options | 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
Vector4 用户输入的值。
创建用于输入 Vector4 的 X、Y、Z 和 W 字段。
直接修改游戏对象的 X、Y、Z 和 W 值。
using UnityEngine; using UnityEditor;
public class ModifyQuaternionDirectly : UnityEditor.EditorWindow { Quaternion quat; public Vector4 value;
[MenuItem("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly), true, "My Empty Window"); window.Show(); }
void OnGUI() { value = EditorGUILayout.Vector4Field("Components:", value); if (GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation);
if (GUILayout.Button("Close")) this.Close(); }
static Vector4 QuaternionToVector4(Quaternion rot) { return new Vector4(rot.x, rot.y, rot.z, rot.w); } }
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