x | El primer objeto. |
y | El objeto a comparar contrar el primero. |
Compara dos referencias de objeto para ver si se refieren al mismo objeto.
no example available in C#
Obtener temprano si no hay un objetivo.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target == null) return; } }
Tenga cuidado cuando compare con null
.
p.ej.
GameObject go = new GameObject(); Debug.Log (go == null); // false
Object obj = new Object(); Debug.Log (obj == null); // true
Instatiating a GameObject adds it to the scene so its completely initialized (!destroyed). Instantiating a simple UnityEngine.Object has no such semantics, so the it stays in the 'destroyed' state which compares true
to null
.