url | El URL a descargar. Debe ser '%' escaped. |
void Un nuevo objeto WWW. Cuando se ha descargado, los resultados se pueden obtener desde el objeto devuelto.
Crea una solicitud WWW con el dado URL.
This function creates and sends a GET request.
The stream will automatically start downloading the response.
After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Nota: URL debe ser '%' escaped.
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL using (WWW www = new WWW(url)) { // Wait for download to complete yield return www;
// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } } }
url | El URL a descargar. Debe ser '%' escaped. |
form | Una instancia WWWForm que contiene los datos del formulario para publicar. |
void Un nuevo objeto WWW. Cuando se ha descargado, los resultados se pueden obtener desde el objeto devuelto.
Crea una solicitud WWW con el dado URL.
This function creates and sends a POST request with form data contained in a WWWForm
parameter. This is the same as calling new WWW(url,form.data, form.headers)
.
The stream will automatically start downloading the response.
After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Nota: URL debe ser '%' escaped.
url | El URL a descargar. Debe ser '%' escaped. |
postData | Un arreglo byte de datos para publicar al url. |
void Un nuevo objeto WWW. Cuando se ha descargado, los resultados se pueden obtener desde el objeto devuelto.
Crea una solicitud WWW con el dado URL.
This function creates and sends a POST request with raw post data contained in postData.
The stream will automatically start downloading the response.
Use this version if you need to post raw post data in a custom format to the server.
After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Nota: URL debe ser '%' escaped.
url | El URL a descargar. Debe ser '%' escaped. |
postData | Un arreglo byte de datos para publicar al url. |
headers | Una tabla hash de encabezados personalizados para enviar con la solicitud. |
void Un nuevo objeto WWW. Cuando se ha descargado, los resultados se pueden obtener desde el objeto devuelto.
Crea una solicitud WWW con el dado URL.
This function creates and sends a POST request with raw post data contained in
postData and custom request headers supplied in the headers
hashtable.
The stream will automatically start downloading the response.
Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.
After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Nota: URL debe ser '%' escaped.
url | El URL a descargar. Debe ser '%' escaped. |
postData | Un arreglo byte de datos para publicar al url. |
headers | Un diccionario que contiene los keys y valores del encabezado para pasar al servidor. |
void Un nuevo objeto WWW. Cuando se ha descargado, los resultados se pueden obtener desde el objeto devuelto.
Crea una solicitud WWW con el dado URL.
This function creates and sends a POST request with raw post data contained in
postData and custom request headers supplied in the headers
Dictionary.
The stream will automatically start downloading the response.
Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.
After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.
Nota: URL debe ser '%' escaped.