animationFrameRate | The frame rate for all tile animations in the tile map. |
cellBounds | Returns the boundaries of the Tilemap in cell size. |
color | The color of the tile map layer. |
editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview tiles. |
editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview tiles. |
layoutGrid | Gets the Grid associated with this tile map. |
localBounds | Returns the boundaries of the Tilemap in local space size. |
orientation | Orientation of the tiles in the Tilemap. |
orientationMatrix | Orientation Matrix of the orientation of the tiles in the Tilemap. |
origin | The origin of the Tilemap in cell position. |
size | The size of the Tilemap in cells. |
tileAnchor | Gets the anchor point of tiles in the Tilemap. |
AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
BoxFill | Does a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
ClearAllEditorPreviewTiles | Clears all editor preview tiles that are placed in the Tilemap. |
ClearAllTiles | Clears all tiles that are placed in the Tilemap. |
CompressBounds | Compresses the origin and size of the Tilemap to bounds where tiles exist. |
ContainsTile | Returns true if the Tilemap contains the given tile. Returns false if not. |
EditorPreviewBoxFill | Does an editor preview of a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
EditorPreviewFloodFill | Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
FloodFill | Does a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. |
GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. |
GetColliderType | Gets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewColor | Gets the Color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewSprite | Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewTile | Gets the editor preview tile at the given XYZ coordinates of a cell in the tile map. |
GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetInstantiatedObject | Gets the GameObject instantiated by a tile given the XYZ coordinates of a cell in the tile map. |
GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
GetTileFlags | Gets the TileFlags of the Tile at the given position. |
GetTilesBlock | Retrieves an array of tiles with the given bounds. |
GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
GetUsedTilesCount | Get the total number of different tiles used in the Tilemap. |
GetUsedTilesNonAlloc | Fills the given array with the total number of different tiles used in the Tilemap and returns the number of tiles filled. |
HasEditorPreviewTile | Returns whether there is an editor preview tile at the position. |
HasTile | Returns whether there is a tile at the position. |
RefreshAllTiles | Refreshes all tiles in the tile map. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
RefreshTile | Refreshes a tile at the given coordinates of a cell in the tile map. |
RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
ResizeBounds | Resizes tiles in the Tilemap to bounds defined by origin and size. |
SetColliderType | Sets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
SetColor | Sets the color of a tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewColor | Sets the color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewTile | Sets an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetTile | Sets a tile at the given XYZ coordinates of a cell in the tile map. |
SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
SetTiles | Sets an array of tiles at the given XYZ coordinates of the corresponding cells in the tile map. |
SetTilesBlock | Fills bounds with array of tiles. |
SetTransformMatrix | Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
SwapTile | Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject. |
cellGap | The size of the gap between each cell in the layout. |
cellLayout | The layout of the cells. |
cellSize | The size of each cell in the layout. |
cellSwizzle | The cell swizzle for the layout. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
CellToLocal | Converts a cell position to local position space. |
CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. |
CellToWorld | Converts a cell position to world position space. |
GetBoundsLocal | Returns the local bounds for a cell at the location. |
GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. |
LocalToCell | Converts a local position to cell position. |
LocalToCellInterpolated | Converts a local position to cell position. |
LocalToWorld | Converts a local position to world position. |
WorldToCell | Converts a world position to cell position. |
WorldToLocal | Converts a world position to local position. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |