Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post. |
NetworkClient
is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient
class also helps to manage spawned network GameObjects, and routing of RPC message and network events.
See the NetworkClient script reference for more information.
Propiedad: | Función: |
---|---|
serverIP | La dirección IP del servidor que este cliente esta conectado. |
serverPort | El puerto del servidor al cual este cliente está conectado. |
connection | The NetworkConnection GameObject this NetworkClient instance is using. |
handlers | El conjunto de funciones registradas del manejador de mensajes. |
numChannels | La cantidad de canales QoS NetworkTransport configurados. |
isConnected | True si el cliente está conectado al servidor. |
allClients | List of active NetworkClients (static). |
active | True if any NetworkClients are active (static). |