BeginHorizontal / EndHorizontal を管理する Disposable ヘルパークラス
All controls rendered inside this element will be placed horizontally next to each other. The using
statement means BeginHorizontal and EndHorizontal are not needed.
Horizontal Layout.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnGUI() { // Starts a horizontal group using (var horizontalScope = new GUILayout.HorizontalScope("box")) { GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); } // Now the group is ended. } }
GUILayout.HorizontalScope | 新しい HorizontalScope を作成し、対応する水平のグループを開始します。 |