Version: 2021.1
言語: 日本語

VisualEffectAsset

class in UnityEngine.VFX

/

継承:VFX.VisualEffectObject

マニュアルに切り替える

説明

This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.

See Also: VisualEffect.

Static 変数

PlayEventIDThe default name ID of the play event.
PlayEventNameThe default name of the play event.
StopEventIDThe default name ID of the stop event.
StopEventNameThe default name of the stop event.

コンストラクタ

VisualEffectAssetThe visual effect Asset constructor.

Public 関数

GetEventsGets the name of every Event connected to a system.
GetExposedPropertiesGets the name and type of every exposed property.
GetTextureDimensionGets the TextureDimension of a named exposed Texture.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。

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