*.unity ファイルの実行時データ構造
buildIndex | Return the index of the Scene in the Build Settings. |
isDirty | Returns true if the Scene is modifed. |
isLoaded | Returns true if the Scene is loaded. |
name | Returns the name of the Scene that is currently active in the game or app. |
path | Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity". |
rootCount | The number of root transforms of this Scene. |
GetRootGameObjects | Returns all the root game objects in the Scene. |
IsValid | Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |
operator != | シーンが異なれば true を返します。 |
operator == | シーンが同じであれば true を返します。 |