Representation of 2D vectors and points using integers.
This structure is used in some places to represent 2D positions and vectors that don't require the precision of floating-point.
down | Shorthand for writing Vector2Int(0, -1). |
left | Shorthand for writing Vector2Int(-1, 0). |
one | Shorthand for writing Vector2Int(1, 1). |
right | Shorthand for writing Vector2Int(1, 0). |
up | Shorthand for writing Vector2Int(0, 1). |
zero | Shorthand for writing Vector2Int(0, 0). |
magnitude | このベクトルの長さを返します (読み取り専用)。 |
sqrMagnitude | ベクトルの 2 乗の長さを返します(読み取り専用) |
this[int] | [0] や [1] を使用して x や y 成分にアクセスします |
x | ベクトルの X 成分 |
y | ベクトルの Y 成分 |
Clamp | Clamps the Vector2Int to the bounds given by min and max. |
Equals | Returns true if the objects are equal. |
GetHashCode | Gets the hash code for the Vector2Int. |
Set | Set x and y components of an existing Vector2Int. |
ToString | Returns a formatted string for this vector. |
CeilToInt | Converts a Vector2 to a Vector2Int by doing a Ceiling to each value. |
Distance | a と b の間の距離を返します |
FloorToInt | Converts a Vector2 to a Vector2Int by doing a Floor to each value. |
Max | 2 つのベクトルで各成分の一番大きな値を使用してベクトルを作成します |
Min | 2 つのベクトルで各成分の一番小さな値を使用してベクトルを作成します |
RoundToInt | Converts a Vector2 to a Vector2Int by doing a Round to each value. |
Scale | 2 つのベクトルの各成分を乗算します |
operator - | 別のベクトルと減算を行います |
operator != | ベクトルが異なる場合、true を返します |
operator * | 数字とベクターで乗算します |
operator / | 数字で Vector を除法します |
operator + | 2 つのベクトルを加算します |
operator == | ベクターが等しい場合は true を返します |
Vector2 | Converts a Vector2Int to a Vector2. |
Vector3Int | Converts a Vector2Int to a Vector3Int. |
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