2D ゲームプレイにおけるスプライトオブジェクトを示します
Sprites are 2D graphic objects used for characters, props, projectiles and other elements of 2D gameplay. The graphics are obtained from bitmap images - Texture2D. The Sprite class primarily identifies the section of the image that should be used for a specific Sprite. This information can then be used by a SpriteRenderer component on a GameObject to actually display the graphic.
関連項目: SpriteRenderer クラス
associatedAlphaSplitTexture | Returns the Texture that contains the alpha channel from the source Texture. Unity generates this Texture under the hood for Sprites that have alpha in the source, and need to be compressed using techniques like ETC1.Returns NULL if there is no associated alpha Texture for the source Sprite. This is the case if the Sprite has not been setup to use ETC1 compression. |
border | Returns the border sizes of the Sprite. |
bounds | Bounds of the Sprite, specified by its center and extents in world space units. |
packed | スプライトがアトラスでパックされている場合、true を返します |
packingMode | スプライトがパックされている場合 ( Sprite.packed を参照)、SpritePackingMode を返します |
packingRotation | スプライトがパックされている場合 ( Sprite.packed を参照)、SpritePackingRotation を返します |
pivot | 元のテクスチャにおけるスプライトの位置をピクセルで示したもの |
pixelsPerUnit | The number of pixels in the Sprite that correspond to one unit in world space. (Read Only) |
rect | 元のテクスチャにおけるスプライトの位置をピクセルで示したもの |
spriteAtlasTextureScale | The Variant scale of Texture used by the Sprite. This is useful to check when a Variant SpriteAtlas is being used by Sprites. |
texture | Get the reference to the used Texture. If packed this will point to the atlas, if not packed will point to the source Sprite. |
textureRect | Get the rectangle this Sprite uses on its Texture. Raises an exception if this Sprite is tightly packed in an atlas. |
textureRectOffset | Gets the offset of the rectangle this Sprite uses on its Texture to the original Sprite bounds. If Sprite mesh type is FullRect, offset is zero. |
triangles | Returns a copy of the array containing Sprite mesh triangles. |
uv | The base Texture coordinates of the Sprite mesh. |
vertices | Returns a copy of the array containing Sprite mesh vertex positions. |
GetPhysicsShape | Gets a physics shape from the Sprite by its index. |
GetPhysicsShapeCount | The number of physics shapes for the Sprite. |
GetPhysicsShapePointCount | The number of points in the selected physics shape for the Sprite. |
GetSecondaryTextureCount | Gets the number of Secondary Textures that the Sprite is using. |
GetSecondaryTextures | Retrieves an array of SecondarySpriteTexture used by the Sprite. |
OverrideGeometry | Sprite オブジェクトを新規に作成します |
OverridePhysicsShape | Sets up a new Sprite physics shape. |
Create | Sprite オブジェクトを新規に作成します |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |