Version: 2022.1
언어: 한국어

AvatarMask

class in UnityEngine

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

AvatarMask is used to mask out humanoid body parts and transforms.

They can be used when importing animation or in an animator controller layer.

변수

transformCountNumber of transforms.

생성자

AvatarMaskCreates a new AvatarMask.

Public 함수

AddTransformPathAdds a transform path into the AvatarMask.
GetHumanoidBodyPartActiveReturns true if the humanoid body part at the given index is active.
GetTransformActiveReturns true if the transform at the given index is active.
GetTransformPathReturns the path of the transform at the given index.
RemoveTransformPathRemoves a transform path from the AvatarMask.
SetHumanoidBodyPartActiveSets the humanoid body part at the given index to active or not.
SetTransformActiveSets the tranform at the given index to active or not.
SetTransformPathSets the path of the transform at the given index.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.