Unity supports three CPU architectures when targeting Universal Windows Platform: X86, X64 and ARM.
There are three configurations (select them in Visual Studio):
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.
Requirements when targeting Universal Windows Platform:
Before you can proceed you need to acquire Windows Store developer license. There are two ways you can do this:
The following are not supported:
GameObject.SendMessage
partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work (applies only to .NET scripting backend).• 2017–05–16 Page amended with no editorial review